"A Toy That Counterfeits Songs": Hatsune Miku and Disposable Shōjo Aidoru

10:00 Unknown 0 Comments




Hatsune Miku is a character who appears and reappears in online communities of otaku, but she was not originally associated with any manga or anime. Instead she began life as a promotional mascot. Given the ubiquitous nature of manga/anime in Japanese pop culture, it is little wonder that products and brands frequently use moe girls to sell anything and everything. 

Hatsune Miku was developed by Crypton Media, using Yamaha's Vocaloid 2 and Vocaloid 3 programmes. Effectively she is a vocal sample machine. Phonic sounds were recorded for Miku by voice actress Saki Fujita, and the Vocaloid programmes allow songwriters to string these sounds together and pitch them to make Miku sing. More recently, strides in holographic technology have been made which allow Miku to appear in concert with live bands. Following the success of Miku, other vocaloids were produced by Crypton Media, including twins named Kagamine Rin and Len, and Megurine Luka, all sampled from other voice actors. 




There is something more than a little enchanting about this, once Western audiences recognise that Japan isn't trying to oust real singers from the marketplace and are instead enjoying a novelty. This novelty has been well-received that she has given her own US performances, as well as being a support act to Lady Gaga on her 2014 world tour. And far from frivolous novelty, these vocaloids might also offer exciting prospects to those with mutism. Voice synthesisers are a well-established technology, but the idea that these synthesisers could be made to allow their users to sing is just fantastic. 

Hatsune Miku was by no means the first vocaloid ever made, but Crypton Media were the first to create a character to market theirs. The idea of using a cute anime girl to sell an otherwise obscure add-on to a piece of music software is genius, but surprisingly, Crypton Media put little effort into establishing her as part of a pantheon of anime characters, instead relying on audience participation to pull together fanon on her identity, beyond her physical traits and singing ability.

John Whitter Treat suggested that “The aidoru’s [idol’s] appeal […] is that interchangeability and disposability – that “commodification” that makes the shōjo affiliate with the signifying processes of Japanese consumer capitalism”  (p.364). Miku embodies that disposability immpecably; she is not just commodified, she was invented as merchandise. Her existance is secondary to sales figures. Where anime featuring shōjo are usually produced, then products are sold in response to market demand, Miku as a shōjo was produced to create a demand. Crypton Media have bragged that over 100,000 unique songs have been written using Hatsune Miku.

One song associated with Miku which I find particularly fascinating is "Hatsune Miku no Shōshitsu - DEAD END -", or "The Disappearance of Hatsune Miku - DEAD END -", produced by cosMo. 



This song in particular is fascinating in as much as the lyrics explore the idea of Miku becoming self-aware, and experiencing a fatal error. 

Shinjita mono wa 
Tsugou no ii mousou wo  kurikaeshi utsushidasu kagami

My beliefs are just a mirror 
Reflecting my recurring delusions of a perfect world

Utahime wo yame  tatakitsukeru you ni sakebu...

I'll end my life as a diva, and scream as if in pain...

Saikousoku no wakare no uta

A Farewell Song At Top Speeds

(http://www.animelyrics.com/doujin/vocaloid/mikushoushitsu.htm)


At this point, the song flaunts Miku's technical abilities, with speed-singing peaking at around 240bpm, reminding us that we are listening to a computer programme. As  she continues to rush and fight through her song, she physically struggles, first falling to the floor, then fading into static. As she repeats the words "Shinkoku na ERAA ga hassei shimashita", or "a critical error has occurred", the crowd goes wild.

The reference to recurred mirroring really fascinates me from a theoretical standpoint. Miku has indeed repeatedly been brought into a perfect world where she sings 100,000 different songs, completely flawlessly. But she is an idol with no real background. She is all things to all people. She  refers to herself as "a toy that counterfeits songs", which is now in "the garbage bin". This is a song which questions why we are drawn to an Idol who is inherently unreal, performative and totally disposable. Moreover, in live performance, the audience cheers her romantic demise. The fiction of Miku is a fascinating look into the Idol system and the way the shōjo is used as the ultimate signifier.

Kei Garo, the manga artist tasked by Crypton Media has since produced a volume of manga titled Hatsune Miku: Unofficial Hatsune Mix, which provides Miku with a narrative, which I hope to acquire and write on in the future, and I plan to explore the link between anime and advertising in greater depth in the future, when I rewatch and analyse Wish Upon the Pleiades, Until then, I would recommend this post by thejamoe on the use of anime in the Japanese automotive industry (Hatsune Miku has also been used to promote motor cycling).

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Yatta! Hard Work Pays Off!

12:04 Unknown 0 Comments


So on the 2nd of July, 2015, I was awarded my bachelors degree, English Literature and Creative Writing (joint honours), 1st Class.

I really hope that this will be the first of a few higher level qualifications, and I dream of a day when I can fill in forms for online shopping with "Dr" instead of "Miss" (can you do that if you're not a science/medical type doctor? Hm. Also, what kind of qualification is the title "Professor" associated with? So many questions.)

I don't want to say that getting such a high mark (it was an easy 1st, let's put it that way), was straightforward or easy, but it felt right, and all of the work felt natural. The end products, my essays and dissertation, all made me very proud. Grade or no grade, it's the writing that matters to me at the end of the day.

That's why this blog is here. To keep me accountable and keep that work coming.

Unrelated news, I had a big clear out of my books they other day, and my manga has it's own dedicated shelf now. I even bought volume one of CLAMP's Cardcaptor Sakura to celebrate! I've also been pricing up copies of the various Puella Magi Madoka Magica series', and I'm pretty interested in looking at Tarte Magica - I love when mangaka lift elements of Western history, you get some really original work.

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Crazy in Love: Thoughts on Yandere Simulator

10:00 Unknown 0 Comments

Not one post into my new mahō shōjo blog and I’m already technically off-topic! Ah well.
This week I’ve been fascinated with watching playthroughs of an indie game simply titled “Yandere Simulator”, which, at a glance, might be a Dating Sim, in which you play a generic protagonist, tasked with choosing and romancing one of a number of love interests. It’s effectively a choose your own adventure game, and can demand other gameplay elements with the story, or simply be a Visual Novel.
But "Yandere Simulator" is a tad different. The word yandere roughly means 'a girl so in love, she'd kill for him'. In "Yandere Simulator" you play a teenage girl who must dispatch each and every one of her romantic rivals, by any means necessary, in order to have a chance with her beloved senpai.

There are a few things to note before analysing YanSim too hard, the first being that the game is still in its pre-Alpha infancy. The second fact is that YandereDev is American, not Japanese. So while YanSim emulates the look and feel of a slice-of-life anime, it is doing just that, emulating. YanSim is hardly the first story which subverts the sunny feel of the slice-of-life genre, but it is probably the first where just one American man is at the helm.
This is already a disconcerting fact from an objective standpoint, at least as far as panties are concerned. Yes, panties make up not one but TWO game mechanics. The first is panty customisation - choosing special underwear for Yandere-chan, to give unique stat boosts, the second is... well... Panty shots. Ah yes, everyone's favourite voyeuristic anime and manga trope. Let's get a good look up at them shimapan baby. 
These covert photos of fellow pupils are exchanged for favours from 'Info-chan', who... I don't know what she does with them, but she clearly profits by them, and these photos are not anonymous. YandereDev has explicitly stated that he does NOT consider this core gameplay mechanic to be at all sexual, after YouTube pulled a video demonstrating the Panty Shot mechanic for "nudity or sexual content". In the description of his video response he says "I think that panty shots are a silly, funny anime cliche. YouTube disagrees."


I think I disagree too, but just as well that these NPC's will probably be killed by Yandere-chan before this revenge porn starts to circulate. Silly anime cliche, sure, but when you snap an upskirt before shanking a girl, it goes from ambiguously funny to outright misogynist attack.
Effectively this is a narrative of shōjo on shōjo predation, where male attention is the prize, which is, well, a worry, but admittedly not all that remarkable in the grand scheme of comparable anime.

YandereDev has stated that the game is currently only 5% complete, given the fact that he is a freelance programmer on a day-to-day basis, and only time will tell if the progress of each update will bring more depth and fewer jailbait butts to this shōjo slasher. I fully intend to play every version of this game until it's final release, and hope to be able to support YandereDev via Patreon.

To download or learn more about Yandere Simulator, visit https://yanderedev.wordpress.com/

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